Atari Master Of Orion 3

Full Product, CD-ROM, PC - MPN: 23771
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Current Location: Ashburn, VA (20147)
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Product Details
Description
You become the controlling force behind an entire galactic civilization. Product InformationIn Master of Orion III the sequel to one of the best-loved strategy games of all time you'll assume the biggest role ever.
Quick Glance
Required Operating System Microsoft Windows 95, Microsoft Windows 98 SE
Game Genre Action/Adventure
ESRB Rating T (Teen)
Media Format CD-ROM
Release Date 2003-2-25
Expert Reviews
Master of Orion 3
4.5 Star Review  GameZone - Mar 17, 2003

Master of Orion III is not a game player’s will be able to pick up and know how to play it right off the bat (unless they have played the previous games, but there still is a lot to learn in this game). Usually when I receive a game to review, I pop it in my PC or console and I will be able to figure out how to play it, with out reading any instructions. If players go into this game with that attitude they will be extremely surprised. There are so many things to learn and to do, that it might overwhelm them when they realize the entire scope of this game. I want to make that clear if you intend to purchase this game, you will need to spend some time with it, learn all of the ins and outs, before you can get any enjoyment out of this game.

Read the full review »

User Reviews
The True Review!
5 Star Review   By member xhydra - Jan 14, 2007   

Strengths: Design your own ships, choose from a variety of races, edit races to alter their strengths and weaknesses, a little more realistic then any other space game out there, space battles are fun.

Weakness: Graphics are not best but good for its time, diplomacy is a little weak, very hard to manage everything, not for your RTS or Casual player.

I am addicted to this game. Though there is room for improvement this game is the master of space games! It truly takes realism to the extreme and is very entertaining. Don't go into this game expecting great graphics and easy game play. It's made more for people who play games with lots of details and micromanaging. Though the feeling one gets when two giant space fleets collide and destroy each other is incredible. The game starts out slow with terrible technology and space battles that really suck. Once you get past the slow and hard parts and start getting further into the game it gets really good. The game is like Civilization 3 with better battles and a bit like Hearts of Iron or Axis and Allies but in space and a little better detail and better battles. My recommendation would be, If you want a space game that is the ultimate space game in realism this is it, but if your looking more for detailed space combat and less ships and better graphics with good RTS then go for Star Trek or Homeworld. But you will not get the feeling of DAM! when your full armadas launch 1,000+ fighters and 500+ nukes at your enemies plus firing super powerful long range Phazer and Ion beams.

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1 Star Review   By member lordboogar - Jan 13, 2005   

Strengths: Pedigree

Weakness: Everything Else

Unfortunately I bought this turkey too... fortunately I did not buy it new for the $55 new title price. I still wanted my money back. Where to start.... uh, Master of Orion I: Great start to the line! Fun game, interesting concept pretty nice package overall. Master of Magic: A really fun fantasy world clone of the former, I still play this game! Master of Orion II: Breakthrough in terms of graphics, playability, ship design, etc. Master of Orion III: If you are the type of person that looks forward to designing Access Databases, Debugging Java Applets, and writing break software on C++ then you *Might* find this entertaining! For the rest of us... There are plenty of free Flash Animation Game sites on the net that are far more entertaining.

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2 Star Review   By member None20002 - Jul 17, 2003   

Strengths: Possible the real time ship combat

Weakness: So many to list...ground combat, diplomacy, espionage, computerr AI.

It takes a certain, (mad) person to play this game, and like most others who have written reviews for this game, I have played the previous two games, and I also share their negatives views regarding Master of Orion III. Having played this game for an hour prior to buying it, I had some understanding of the level of game play, and as bad as this game was, 3 weeks later I purchased it. This game has two, maybe three positives things going for it. 1) Space combat is now real time. The reason I regard this as positive is because it greatly improves the effectiveness of missiles and fighter/interceptor ships. Unlike Master of Orion 2, where missiles, and fighters were the 1st things I would target and eliminate-due to space combat being a turned base game, in real time it is nearly impossible to neutralize incoming missiles and fighters 2) The game storyline and the introduction. In my humble opinion the best thing this game has going for it, would be the storyline in the manual. 3) The computer AI, I view as positive and negative. Positive possibly because the game can practically play itself, and handles the micromanagement which becomes increasingly complicated and requires more time to complete. I have had the game for two months and am playing my 2nd game, and am only on turn 313. I had tried doing the micromanagement on my 304th turn and the turn took me 3:40 minutes to complete! In this way, I would consider the AI as an advantage, however-not enough room to

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1 Star Review   By member SpaceViking - Jul 3, 2003   

Strengths: Available race choices are kind of neat, and customizable

Weakness: Flat, uninspired gameplay. Clunky interface harkens back to the 1990's. 2-D asteroids-like ship combat, rigid diplomacy, boring and limited espionage, jerky sound, CD runs waaaay too much.

Unlike some of the others I've never played MOO 1 or 2. I might've been even more disappointed if I had. I like having different options for victory, but choosing to allow political victories just makes for sudden, unavoidable defeats at the hands of an AI rival. That victory option can be removed at the start, but a military or technological victory (finding 5 lost techs called X's) takes hundreds and hundreds of gruelling turns. As your empire expands the amount of micromanagement you have to do is staggering, and the AI viceroy the other reviewers have mentioned is an absolute bear to keep in line. Production is essentially a matter of micromanagement to avoid drowning in transports, colony ships, and ground troop support units! Despite hours spent on the MOO3 site downloading patches, strategy guides, and some rather helpful mod files (done by players, I can't stress that enough), this is still one big, fat space-turkey. One ironic point: the backstory that makes up half of the game manual is rich and detailed enough to turn into a full-length SF novel--but as for the half that's meant to be a manual, well, it's vague, misleading and so disconnected from the finished game that it must've been written by people who were "let go" early in the project, like before any code was written! Frankly, it was hard to come up with the one item I listed under "Strengths", above. Come to think of it, just disregard that positive statement altogether, please. It's all bad!

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4 Star Review   By member zeta10 - Jun 25, 2003   

Strengths: Turn based stratergy

Weakness: Very long games, not a ton of graphic stimulation

On June 6th a patch for this game was released which fixed a lot of the above complaints. The pre-patch version was admittedly problematic. One single bug-- a error in the computer calculating how many "transports" needed to move troops-- crippled the AI, making it possible to win without trying. There were many other bugs as well. Post-patch (availible at the developer's website) the game is not too bad. You have a highly variable level of input; you can micromanage if you wish, or you can use some of the great "viceroy" and "development plans" features to eliminate almost all of the minutia that often bogs down stratergy games. The AI is now challenging and devious, although it still is not the toughest of games out there. The graphics do get boring; except for the jerky intro movie, there is not much eye candy. The tech tree is nicely scaled now; even in games of 400+ turns, there are still some new things to be discovered, and the balance is good. In all, I would purchase the game (as long as I could download the patch) again. But it probably wouldn't appeal to people who are not fans of the turn based strat game.

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2 Star Review   By member LTCullen - May 21, 2003   

Strengths: Title

Weakness: does not deliver on its promises

After playing moo2 and almost every other strategy game that even hints at being any good I could not wait for moo3. The game promised to add an extra dimension to the typical 4x game, the 5th x. I admit that it did but it was not the x I was expecting, it turned out to be eXaggerated promises. With all that has been developed since moo2 I expected something more. Better graphics than BOTF more control than stars, maybe even a reason for capturing planets other than for fact that there is nothing else to do. Every planet you do take control of simply becomes a clone of the others. There is little or no strategic reason for planetary capture. There only strategic importance is to get nearer to the enemy, and in most games planets never develop into any thing worthwhile by the end as everything takes so long. It can take 15 years to build a destroyer at the start and towards the end can still take a year, how long would WW2 have lasted if countries took this long to build anything, let alone 1 destroyer being the maximum planetary output. Planets could have had special resources that could not be found on all planets, which could be mined without having to colonize a planet that is hostile to your race. At least then they would be worth fighting over. Fleet maintenance could have been less by the time you have left garrisons behind you have nothing to attack with. By the time you have a decent number of ships you have already won as you’ll own half the galaxy.

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2 Star Review   By member Rop1964 - Apr 9, 2003   

Strengths: nice maps display.. interesting diplomatic, plenty of new technologies.

Weakness: viceroy way too omnipotent, combat maps way too big cant find the ennemy unless you zoom in a lot.., ship design poor, race interaction poor, spy longevity weak.. as they die within 10 turn, and more

this game was suppose to be an even better version.. and sadly it way off the mark.. i played 100's of game on moo2, and enjoyed it.. but this game left me with a feeling of emptiness (actually i feel like this game is empty period). there s no control over the viceroy , who undo all you decide, diplomacy is great but way too easy.. the new race add more choice, but interaction and personality traits are missing (i got elect to the rulership of senate 3 times out of 4 games!!!) planetary bodies are fine.. but special events are just not happening. i never even saw one antarian is all my games... at medium setting, i keep overpower my enemies i actually even wipe out an entire race in 15 turns!!! and my game was at turn 120 at the time. ship designing is just too messy.. you end up with a list that never end! i miss moo2 leaders.. those would be leaders get kill within 3 turn or cause so much unrest that you have to fire them!!! combat sequence is the worst.. you need eagle eyes to spot enemies ships or planet.. and even then.. the engagement takes forever... ground combat is cool.. but way too easy.. (i defeated a planetary defense force of 120 units with 30 mobiles and a command post!) true my troop were experiences.. but i had all combat penalties. so in one word.. stick to moo2 unless you like easy selfplayed game. PS : i did not play on the Internet maybe the multiplayer option could add more challenge.. but i miss the hotseat option.

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1 Star Review   By member Sonsword - Apr 3, 2003   

Strengths: The label

Weakness: Not enough room to list here.

I bought this game because I love strat games. I had played the Masters of Orion I and II, and had been warned not to expect the III to be a "sequal". All I had hoped for was a decent game to keep me challenged. It's trash, here's why: 1) The game runs in the CD drive constantly (talk about a way to burn up your drive). 2) The graphics were better in Birth of the Federation. A game I played on my 486. 3) I started on the normal difficulty without reading the book, basically did nothing each turn, clicked "turn 300 times" and won. That is not a game, it's a bad movie. 4) Even after reading the book, digging into details, playing the hardest level, I was boared. (I won dispite my best efforts.) 5) Went back to Masters of Orion II and had more fun.

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1 Star Review   By member Questwizard - Mar 20, 2003   

Strengths: Reasonably Stable, no crash bugs that I have found

Weakness: Poor documentation, poor interface, very poor graphics, sad interface

Get a friend's copy and play test this game before buying, too many (including myself) feel that this game does not meet our expectation of a MOO series game. It's poor documentation makes the steep learning curve worse and frustrating. It lacks of feeback (visual or otherwise) , makes playing the game just boring - not fun! Space combat would be better if it had 10% of the detail the economic aspect has. Playtest it or otherwise you might feel very sorry for throwing your money away.

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1 Star Review   By member BulletBlue - Mar 7, 2003   

Strengths: Not too many bugs...

Weakness: Boring, ugly and slow, with an interface from H*ll

The original Master of Orion (c.1992) was THE game that got me into turn-based strategy. It was fast-paced, attractive for its day, and had personality to spare. Even now, I will still occasionally fire it up for a quick game. MOO2 was ok, especially after patching, but unfortunately something happened on the road to MOO3. Aside from the game practically playing itself (which it does, albeit badly), it has lost all of the charm that made the first two games so much fun. MOO3 is like wading through spreadsheet after spreadsheet, trying unsuccessfully to figure out what it is you need to do to get your empire running better than it does under the guidance of your Viceroy. But why bother? He'll just change everything back again after a few turns anyway. In theory you could override his decisions, but then it will take you forever just to complete one turn, especially in the latter stages of the "game". I used to love this franchise. Now all I can say is, "What were they thinking??"

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Today's Average: $12.88
Today's Lowest: $12.88
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Product Details
Description
You become the controlling force behind an entire galactic civilization. Product InformationIn Master of Orion III the sequel to one of the best-loved strategy games of all time you'll assume the biggest role ever.
Quick Glance
Required Operating System Microsoft Windows 95, Microsoft Windows 98 SE
Game Genre Action/Adventure
ESRB Rating T (Teen)
Media Format CD-ROM
Release Date 2003-2-25
Summary
Product Title Atari Master Of Orion 3
Manufacturer Atari
Lowest Price $7.90 from Amazon.com Marketplace
Power Score 3.5 | 13 Reviews
Software
License Type: Full Product
General
Category: Entertainment
Class: Software-Entertainment
System Requirements
Network Compatible: No
More Info
URL: Manufacturer Link
Additional Specifications
Min License Size: 1 user(s)
Required Disk Space: 800 MB
Required Processor Speed: 300 MHz
Version / Edition: 3
Required Processor Class: Intel Pentium II Processor
Max License Size: 1 user(s)
Required Memory: 128 MB
Today's Average: $12.88
Today's Lowest: $12.88
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Expert Reviews
Master of Orion 3
4.5 Star Review  GameZone - Mar 17, 2003

Master of Orion III is not a game player’s will be able to pick up and know how to play it right off the bat (unless they have played the previous games, but there still is a lot to learn in this game). Usually when I receive a game to review, I pop it in my PC or console and I will be able to figure out how to play it, with out reading any instructions. If players go into this game with that attitude they will be extremely surprised. There are so many things to learn and to do, that it might overwhelm them when they realize the entire scope of this game. I want to make that clear if you intend to purchase this game, you will need to spend some time with it, learn all of the ins and outs, before you can get any enjoyment out of this game.

Read the full review »

User Reviews
The True Review!
5 Star Review   By member xhydra - Jan 14, 2007   

Strengths: Design your own ships, choose from a variety of races, edit races to alter their strengths and weaknesses, a little more realistic then any other space game out there, space battles are fun.

Weakness: Graphics are not best but good for its time, diplomacy is a little weak, very hard to manage everything, not for your RTS or Casual player.

I am addicted to this game. Though there is room for improvement this game is the master of space games! It truly takes realism to the extreme and is very entertaining. Don't go into this game expecting great graphics and easy game play. It's made more for people who play games with lots of details and micromanaging. Though the feeling one gets when two giant space fleets collide and destroy each other is incredible. The game starts out slow with terrible technology and space battles that really suck. Once you get past the slow and hard parts and start getting further into the game it gets really good. The game is like Civilization 3 with better battles and a bit like Hearts of Iron or Axis and Allies but in space and a little better detail and better battles. My recommendation would be, If you want a space game that is the ultimate space game in realism this is it, but if your looking more for detailed space combat and less ships and better graphics with good RTS then go for Star Trek or Homeworld. But you will not get the feeling of DAM! when your full armadas launch 1,000+ fighters and 500+ nukes at your enemies plus firing super powerful long range Phazer and Ion beams.

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1 Star Review   By member lordboogar - Jan 13, 2005   

Strengths: Pedigree

Weakness: Everything Else

Unfortunately I bought this turkey too... fortunately I did not buy it new for the $55 new title price. I still wanted my money back. Where to start.... uh, Master of Orion I: Great start to the line! Fun game, interesting concept pretty nice package overall. Master of Magic: A really fun fantasy world clone of the former, I still play this game! Master of Orion II: Breakthrough in terms of graphics, playability, ship design, etc. Master of Orion III: If you are the type of person that looks forward to designing Access Databases, Debugging Java Applets, and writing break software on C++ then you *Might* find this entertaining! For the rest of us... There are plenty of free Flash Animation Game sites on the net that are far more entertaining.

50% of readers found this review helpful.

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2 Star Review   By member None20002 - Jul 17, 2003   

Strengths: Possible the real time ship combat

Weakness: So many to list...ground combat, diplomacy, espionage, computerr AI.

It takes a certain, (mad) person to play this game, and like most others who have written reviews for this game, I have played the previous two games, and I also share their negatives views regarding Master of Orion III. Having played this game for an hour prior to buying it, I had some understanding of the level of game play, and as bad as this game was, 3 weeks later I purchased it. This game has two, maybe three positives things going for it. 1) Space combat is now real time. The reason I regard this as positive is because it greatly improves the effectiveness of missiles and fighter/interceptor ships. Unlike Master of Orion 2, where missiles, and fighters were the 1st things I would target and eliminate-due to space combat being a turned base game, in real time it is nearly impossible to neutralize incoming missiles and fighters 2) The game storyline and the introduction. In my humble opinion the best thing this game has going for it, would be the storyline in the manual. 3) The computer AI, I view as positive and negative. Positive possibly because the game can practically play itself, and handles the micromanagement which becomes increasingly complicated and requires more time to complete. I have had the game for two months and am playing my 2nd game, and am only on turn 313. I had tried doing the micromanagement on my 304th turn and the turn took me 3:40 minutes to complete! In this way, I would consider the AI as an advantage, however-not enough room to

83% of readers found this review helpful.

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1 Star Review   By member SpaceViking - Jul 3, 2003   

Strengths: Available race choices are kind of neat, and customizable

Weakness: Flat, uninspired gameplay. Clunky interface harkens back to the 1990's. 2-D asteroids-like ship combat, rigid diplomacy, boring and limited espionage, jerky sound, CD runs waaaay too much.

Unlike some of the others I've never played MOO 1 or 2. I might've been even more disappointed if I had. I like having different options for victory, but choosing to allow political victories just makes for sudden, unavoidable defeats at the hands of an AI rival. That victory option can be removed at the start, but a military or technological victory (finding 5 lost techs called X's) takes hundreds and hundreds of gruelling turns. As your empire expands the amount of micromanagement you have to do is staggering, and the AI viceroy the other reviewers have mentioned is an absolute bear to keep in line. Production is essentially a matter of micromanagement to avoid drowning in transports, colony ships, and ground troop support units! Despite hours spent on the MOO3 site downloading patches, strategy guides, and some rather helpful mod files (done by players, I can't stress that enough), this is still one big, fat space-turkey. One ironic point: the backstory that makes up half of the game manual is rich and detailed enough to turn into a full-length SF novel--but as for the half that's meant to be a manual, well, it's vague, misleading and so disconnected from the finished game that it must've been written by people who were "let go" early in the project, like before any code was written! Frankly, it was hard to come up with the one item I listed under "Strengths", above. Come to think of it, just disregard that positive statement altogether, please. It's all bad!

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4 Star Review   By member zeta10 - Jun 25, 2003   

Strengths: Turn based stratergy

Weakness: Very long games, not a ton of graphic stimulation

On June 6th a patch for this game was released which fixed a lot of the above complaints. The pre-patch version was admittedly problematic. One single bug-- a error in the computer calculating how many "transports" needed to move troops-- crippled the AI, making it possible to win without trying. There were many other bugs as well. Post-patch (availible at the developer's website) the game is not too bad. You have a highly variable level of input; you can micromanage if you wish, or you can use some of the great "viceroy" and "development plans" features to eliminate almost all of the minutia that often bogs down stratergy games. The AI is now challenging and devious, although it still is not the toughest of games out there. The graphics do get boring; except for the jerky intro movie, there is not much eye candy. The tech tree is nicely scaled now; even in games of 400+ turns, there are still some new things to be discovered, and the balance is good. In all, I would purchase the game (as long as I could download the patch) again. But it probably wouldn't appeal to people who are not fans of the turn based strat game.

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2 Star Review   By member LTCullen - May 21, 2003   

Strengths: Title

Weakness: does not deliver on its promises

After playing moo2 and almost every other strategy game that even hints at being any good I could not wait for moo3. The game promised to add an extra dimension to the typical 4x game, the 5th x. I admit that it did but it was not the x I was expecting, it turned out to be eXaggerated promises. With all that has been developed since moo2 I expected something more. Better graphics than BOTF more control than stars, maybe even a reason for capturing planets other than for fact that there is nothing else to do. Every planet you do take control of simply becomes a clone of the others. There is little or no strategic reason for planetary capture. There only strategic importance is to get nearer to the enemy, and in most games planets never develop into any thing worthwhile by the end as everything takes so long. It can take 15 years to build a destroyer at the start and towards the end can still take a year, how long would WW2 have lasted if countries took this long to build anything, let alone 1 destroyer being the maximum planetary output. Planets could have had special resources that could not be found on all planets, which could be mined without having to colonize a planet that is hostile to your race. At least then they would be worth fighting over. Fleet maintenance could have been less by the time you have left garrisons behind you have nothing to attack with. By the time you have a decent number of ships you have already won as you’ll own half the galaxy.

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2 Star Review   By member Rop1964 - Apr 9, 2003   

Strengths: nice maps display.. interesting diplomatic, plenty of new technologies.

Weakness: viceroy way too omnipotent, combat maps way too big cant find the ennemy unless you zoom in a lot.., ship design poor, race interaction poor, spy longevity weak.. as they die within 10 turn, and more

this game was suppose to be an even better version.. and sadly it way off the mark.. i played 100's of game on moo2, and enjoyed it.. but this game left me with a feeling of emptiness (actually i feel like this game is empty period). there s no control over the viceroy , who undo all you decide, diplomacy is great but way too easy.. the new race add more choice, but interaction and personality traits are missing (i got elect to the rulership of senate 3 times out of 4 games!!!) planetary bodies are fine.. but special events are just not happening. i never even saw one antarian is all my games... at medium setting, i keep overpower my enemies i actually even wipe out an entire race in 15 turns!!! and my game was at turn 120 at the time. ship designing is just too messy.. you end up with a list that never end! i miss moo2 leaders.. those would be leaders get kill within 3 turn or cause so much unrest that you have to fire them!!! combat sequence is the worst.. you need eagle eyes to spot enemies ships or planet.. and even then.. the engagement takes forever... ground combat is cool.. but way too easy.. (i defeated a planetary defense force of 120 units with 30 mobiles and a command post!) true my troop were experiences.. but i had all combat penalties. so in one word.. stick to moo2 unless you like easy selfplayed game. PS : i did not play on the Internet maybe the multiplayer option could add more challenge.. but i miss the hotseat option.

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1 Star Review   By member Sonsword - Apr 3, 2003   

Strengths: The label

Weakness: Not enough room to list here.

I bought this game because I love strat games. I had played the Masters of Orion I and II, and had been warned not to expect the III to be a "sequal". All I had hoped for was a decent game to keep me challenged. It's trash, here's why: 1) The game runs in the CD drive constantly (talk about a way to burn up your drive). 2) The graphics were better in Birth of the Federation. A game I played on my 486. 3) I started on the normal difficulty without reading the book, basically did nothing each turn, clicked "turn 300 times" and won. That is not a game, it's a bad movie. 4) Even after reading the book, digging into details, playing the hardest level, I was boared. (I won dispite my best efforts.) 5) Went back to Masters of Orion II and had more fun.

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1 Star Review   By member Questwizard - Mar 20, 2003   

Strengths: Reasonably Stable, no crash bugs that I have found

Weakness: Poor documentation, poor interface, very poor graphics, sad interface

Get a friend's copy and play test this game before buying, too many (including myself) feel that this game does not meet our expectation of a MOO series game. It's poor documentation makes the steep learning curve worse and frustrating. It lacks of feeback (visual or otherwise) , makes playing the game just boring - not fun! Space combat would be better if it had 10% of the detail the economic aspect has. Playtest it or otherwise you might feel very sorry for throwing your money away.

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1 Star Review   By member BulletBlue - Mar 7, 2003   

Strengths: Not too many bugs...

Weakness: Boring, ugly and slow, with an interface from H*ll

The original Master of Orion (c.1992) was THE game that got me into turn-based strategy. It was fast-paced, attractive for its day, and had personality to spare. Even now, I will still occasionally fire it up for a quick game. MOO2 was ok, especially after patching, but unfortunately something happened on the road to MOO3. Aside from the game practically playing itself (which it does, albeit badly), it has lost all of the charm that made the first two games so much fun. MOO3 is like wading through spreadsheet after spreadsheet, trying unsuccessfully to figure out what it is you need to do to get your empire running better than it does under the guidance of your Viceroy. But why bother? He'll just change everything back again after a few turns anyway. In theory you could override his decisions, but then it will take you forever just to complete one turn, especially in the latter stages of the "game". I used to love this franchise. Now all I can say is, "What were they thinking??"

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1 Star Review   By member Rainman8819 - Mar 4, 2003   

Strengths: Easy to install.

Weakness: Flow of the game. Graphics. Very steep learning curve.

Do not buy this game. I just picked it up this morning and I'm very disappointed. I can't believe I've waited this long and spent this much on a game that completely sucks! The real time ship to ship combat looks awful and the sound is terrible. The menus don't work and when they do, I couldn't exit have of them so I could return to the previous window. To sum it up, pass this one by unless you like getting burned for $40 or $50 bucks. YUCK!!!!

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2 Star Review   By member SpaceFan - Mar 4, 2003   

Strengths: A summary screen on planets and ships that give a lot of information at a glance. I get to design my own ships.

Weakness: No choices on tech research (best to ignore it). Too many drill down screens. Ships on the battle screen are too small. Ground attack and diplomacy are stupid.

I still play both of the previous games in the Master of Orion series and love them both. This is NOT Master of Orion III. There’s been a truly horrible mistake. Some idiot put a really bad rendition of Pax Imperia II in my MOO3 box. To say I am very disappointed would be an understatement. Here's what I would improve: Way too many drill down screens. Too many screens period. I want more summary screens that let me get at all my stuff by clicking on it. The star map should be THE central screen. Each turn should start and end there. The tech screen needs to give me SOME choices. I should be able to choose from a subset of tech at each level. The ships on the battle screen should be larger so I can see my guns actually raking the bastards. On the ground battle screen there is not enough information to allow me to choose strategically between the tactics provided. It’s guesswork so upgrade it or lose it. The viceroy that controls military construction is stupid. It keeps building ships I've marked obsolete and shuffling the order of my build queue. The whole game is too slow and too long to be much fun. Because if this the high re-play ability becomes irrelevant. Here are my ratings by categories from 1 to 5: Player Interface: 1 (only because I can't go negative.) Music: 3 Re-Play Ability: 4 Bug free: 4 Strategy: 2 Stay up late Fun: 1 Over-all rating: Do NOT buy this stinker.

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